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S.U.C.C.E.S.S. Problem Gambling - Youth and Gambling

Youth and Gambling

Youth and Gambling 

Dolan, Edward. (1994). Teenagers and Compulsive Gambling.
New York, NY: Franklin Watts.

This informative book includes a history of gambling in the world and the current state of adolescent gambling in the U.S., discusses the symptoms and treatment of problem gambling, and describes the personality traits of the compulsive gambler. Through the use of individual stories, the reader is shown how one can recover from this addiction.

Griffiths, M. (1997). Adolescent Gambling. New York, NY: Routledge.
This book is part of the Adolescence and Society series. Although Adolescent
Gambling is a primarily an analysis of adolescent fruit machine gambling, it presents  an overview of adolescent gambling and treatment. This resource is for those dealing with adolescent problem gambling in a research or clinical role and who wish to pursue an academically inclined reading.

Haddock, Patricia. (1996). Teens and Gambling: who wins?
Springfield, NJ: Enslow Publishers.
This book is part of the Issues in Focus series. Teens and Gambling: who wins? explores the benefits and downside of gambling and includes personal accounts of teens who have had gambling problems. This is a good resource for counsellors and teens struggling with a developing gambling problem.

Haubrich-Casperson, Jane & Van Nispen, Doug. (1993).
Coping with Teen Gambling. New York, NY: Rosen Publishing Group.
This book discusses the occurrence of problem gambling among teenagers, how 
to recognize the signs of addiction, and steps that can be taken to deal with this
problem. This is an easy-to-read resource for counsellors and others interested in gambling among youth.

Hautman, Pete & Smith, Owen. (1998). Stone Cold. New York,
NY: Simon & Schuster.

Deen, the main character of this engaging narrative is a sixteen-year-old guy whose fate brings him into a poker game that changes his life. Deen’s early poker games are highly successful and he soon becomes addicted to the game—an addiction that results in alienation from his family and friends and the loss of his financial resources.
The question of Deen’s maturity to rise above his addiction is played out for the remainder of the novel. This book is suitable for teens between grade 7 to twelve.

McWilliams, Gaylene (1996).
Playing for Keeps$: Adolescent Gambling High School Presentation Kit. AADAC.

This is a 60-minute presentation that can be easily utilized by someone who has some understanding of problem gambling. The target age is preteen/teen in a classroom or community youth group setting and is optimally used in conjunction with an AADAC video of personal accounts. The Kit comes with an easy-to-follow guide, visually appealing overheads, and worksheets. The design was meant to increase the awareness of problem gambling in the adolescent population and encourage teens to consider their own choices regarding gambling.

Silverman Saunder, Carole. (1998). Straight Talk about Teenage Gambling (Straight Talk Series). New York, NY: Facts on File Incorporated.
Saunders integrates well-researched facts and statistics with various fictional adolescent characters that respond to decisions regarding gambling in a number of different ways. This book is an excellent educational and motivational tool, as it encourages teenagers to seek help for themselves or family through 12-step programs and counselling. The book includes helpful Web sites, hotlines, and U.S. phone numbers for Gamblers Anonymous.

Svendsen, Roger & Tom Griffin. (1996). Improving Your Odds: A curriculum About Winning, Losing, and Staying out of Trouble with Gambling. Anoka, MN: Minnesota Institute of Public Health.
Improving Your Odds is a curriculum to be used in the classroom or in community youth groups. It is designed to be educational and is aimed at developing skills for making important lifestyle decisions. The manual incorporates a significant amount of information on the history of gambling in the United States, U.S. statistics and current gambling trends. It is an easy-to-use that does not necessarily require the presenter to have background information in problem gambling.

Svendsen, Roger.  Deal Me In: Gambling Trigger Videos and Posters. MN: Minnesota Institute of Public Health.
 

 

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